![]() ![]() Z Com's bases are presented by a fortress in a blue box. If a country is destroyed by zombies, the zombies there will begin to starve and die off, so a zombie horde starting at the destroyed country should move to a healthy or weak country for more food. Ultimately, Z-Com will triumph if they have established themselves in too many countries and you will eventually suffer defeat when the last of your zombies decay or are destroyed (and thus the player loses). This will allow Z Com to expand unchecked to more and more countries. If not stopped fast enough, your zombie armies will begin to succumb to decay even if you have all the abilities that prevent this. Z Com will try to decrease and eventually eradicate the number of zombies in the world, starting with the country that they're based in. ![]() Z Com will be humanity's greatest protector and the greatest threat against your plague, and, eventually, Z Com will establish a second base in another healthy country, unless the player can destroy the original Z Com base quick enough. Some time after the zombies' grand debut, a certain country that is mostly healthy will form a Z Com base, and humans teamed with Z Com soldiers will defend against your plague. Zombies also do not count toward infected population for the genetic drift factor in Mega-Brutal, ironically making things considerably easier as the cure will cut your costs by removing infections. ![]() They can and will overwhelm the world initially. When zombies do appear, the cure will become useless as it cannot affect your zombies, which can continue killing or converting any living humans, augmented by a variety of special abilities to further escalate their destructive potential. The Necroa Virus, with its low cure requirement, forces the player on a constant offensive to empower their zombies while the cure itself advances. ![]()
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